[object]
Position = 0, 0, 0
states = HillRend.csv

;;;;;;;;;;;;;;;;;;;;;;;;;;
[object]
Position = 10, -0.5, -4.5
RotateYFunction = -1.1
states = 3DBush2.csv

[object]
Position = 7.7, 0, -3.5
RotateYFunction = -1.1
states = 3DBush2.csv

[object]
Position = 4, 0, 0
states = 3DBush2.csv

[object]
Position = 13, 2.25, 0.5
states = 3DBush.csv

[object]
Position = 6, -0.5, 5
RotateYFunction = 1.1
states = 3DBush2.csv

[object]
Position = 4.5, 0, 6
states = 3DBush2.csv

[object]
Position = 6.25, 0, 9
states = 3DBush2.csv

[object]
Position = 4.5, 0, 12
states = 3DBush2.csv

[object]
Position = 13, 2.2, 13.5
states = 3DBush.csv

[object]
Position = 4, -0.25, 15
states = 3DBush2.csv

[object]
Position = 4, -0.5, 18
states = 3DBush2.csv

[object]
Position = 5, 0, 21
states = 3DBush2.csv

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[object]
Position = 9, 1, 17
states = XDBetulaSmall3D.csv

[object]
Position = 8, 1, 3
RotateYFunction = 1
states = XDAcerSmall3D.csv

[object]
Position = 17, 3, 20
states = XDAcerSmall3D.csv

[object]
Position = 25, 4.7, 7
states = XD_Tilia.csv

[object]
Position = 12, 0, 9.5
states = Lipa.csv

[object]
Position = 22, 4.5, 16
states = XDBetulaSmall3D.csv

[object]
Position = 11, -12, 23
RotateYFunction = 2
states = XD_Tilia.csv