CreateMeshBuilder
Cylinder, 4, 0.03, 0.03, 3.05
Rotate,0,1,0,45
Translate, 0.7, -0.825, 0
LoadTexture,StozarII.png,
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,0,1
SetTextureCoordinates,2,0.5,0 
SetTextureCoordinates,3,0.5,1
SetTextureCoordinates,4,1,0 
SetTextureCoordinates,5,1,1
SetTextureCoordinates,6,0.5,0 
SetTextureCoordinates,7,0.5,1

CreateMeshBuilder
Cylinder, 4, 0.03, 0.03, 3.05
Rotate,0,1,0,45
Translate, 2.3, -0.825, 0
LoadTexture,StozarII.png,
SetTextureCoordinates,0,0,0
SetTextureCoordinates,1,0,1
SetTextureCoordinates,2,0.5,0 
SetTextureCoordinates,3,0.5,1
SetTextureCoordinates,4,1,0 
SetTextureCoordinates,5,1,1
SetTextureCoordinates,6,0.5,0 
SetTextureCoordinates,7,0.5,1

CreateMeshBuilder,
AddVertex,3,0,0.031
AddVertex,3,0.7,0.031
AddVertex,0,0.7,0.031
AddVertex,0,0,0.031
AddFace,3,2,1,0
GenerateNormals,			
LoadTexture,Back.png,			
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,

CreateMeshBuilder,
AddVertex,3,0,0.031
AddVertex,3,0.7,0.031
AddVertex,0,0.7,0.031
AddVertex,0,0,0.031
AddFace,0,1,2,3,
GenerateNormals,			
LoadTexture,DeblinSig.png,			
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,